AI Insights · Timothy · October 2023
Top 5 Puzzle and Riddle Games in Russia for Q3 2023
Discover the performance trends of the top 5 puzzle and riddle games in Russia for Q3 2023, including metrics on weekly downloads, revenue, and active users.
The third quarter of 2023 brought interesting dynamics to the puzzle and riddle games market in Russia. Here’s a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
Save the Guy: Funny Choice saw significant fluctuations in its weekly downloads. Starting strong with around 96K downloads in late June, the game peaked at nearly 274K in mid-July before gradually declining to approximately 58K by the end of September. Active user numbers followed a similar trend, beginning at around 181K and peaking at over 410K in mid-July, then dropping to about 128K by the end of the quarter.
Brain Out: Can you pass it? maintained a relatively stable performance in terms of weekly downloads, ranging from about 41K to 100K. Active users showed a consistent pattern, starting at approximately 209K and peaking at nearly 268K in mid-September, before falling to around 175K by the end of the quarter. Revenue for this game remained minimal, peaking at $42 in the week of July 24.
Tricky Brain Story: DOP Puzzle enjoyed a steady performance in downloads, floating between roughly 50K and 80K throughout the quarter. Active user numbers were robust, starting at about 603K and peaking at over 718K in early September, before ending the quarter at around 667K.
DOP 2: Delete One Part experienced a gradual decline in weekly downloads, starting at around 88K and dropping to approximately 47K by the end of September. Active users also decreased from about 665K to 252K over the same period. Revenue remained minimal, with occasional peaks of up to $16 in mid-July.
Pose to Hide: Tricky Puzzle displayed a significant drop in weekly downloads, beginning at around 53K and plummeting to just over 6K by the end of the quarter. Active users followed suit, declining from about 83K to 35K. Revenue for this game was consistently zero throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.